Hello ladies and gentlemen.
I'm Changwoo Suh. Now I'm a student in business school, KAIST.
Actually there's small people to study entertainment industry, especially online game and online entertainment. So I'll deal with it thoroughly.
Maybe the first issue will be online game industry overview in Korean market. I'll try to find out more implications for managers who want to exploit their business abroad.
I'll also recommend kinds of stuffs for elevate your understanding - maybe it would be well known sites, books, and some easy-reading papers. :)
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